Unreal Engine Programmer · GAS · Multiplayer · C++
UE5 Gameplay Programmer with 3+ years shipping multiplayer combat systems, Gameplay Ability System (GAS) architectures, AI Behavior Trees, and animation-driven character frameworks in C++ and Blueprints. Experienced across studio titles, industrial digital twins, and cloud-backed dedicated-server games.
Skills
UE5 Gameplay Systems
Gameplay Ability System (GAS)
Multiplayer Replication & RPCs
Behavior Trees & EQS (AI)
Languages & Engines
C++ (primary)
Unreal Engine 4 / 5
Blueprint Visual Scripting
Unity 3D / C#
Python
Cloud & Backend
AWS & GameLift
Docker / Postman
Tools & Expertise
Visual Studio / Rider
Git / GitHub
Network Optimization
Digital Twin / Simulation
Blender 3D
Omega War Zone
“Omega War Zone” using C++ and UE4.
Implemented the Character Logic and State Machine.
Procedural Hand Alignment to Weapons
AI Behaviour using UE4 BlackBoard and Behaviour Tree and Logic in C++.